Our 2013 theme and event, currated by Marisa Gallagher, was “James Bond is an Experience Designer: What UXD Can Learn from How Others Think” — As we hurtle into the future and the concept of “experiences" changes dramatically by the day, what it means to be an “experience designer” is changing, too. At RE:DESIGN/UXD we’ll dive in and see what we can learn about crafting the future of experience by thinking like a rule-breaker, a great story, a rock star and beyond.
2013 Re:Design/UX Symposiarch: Marisa Gallagher, Vice President and Executive Creative Director, CNN Digital
Jesse McMillin, Creative Director, Virgin America: Conversation with Jesse McMillin
David Austin, Sr. Director – Media Camp, Turner: What We Can Learn from Accelerators
Ben Clemens, Designer, Storify.com: What We Can Learn from Telling a Great Story
Jeff DeVries, Experience Designer, Motorola Mobility: What We Can Learn from the Connected Objects Around Us
Andy Gilliland, Director of Visual Design, Punchcut: What We Can Learn from Graphic Design
Michelle Haag, Director of Design, eBay Inc.: What We Can Learn from a Salesperson
Josh Klenert, Head of UX & Design, The Huffington Post: What We Can Learn from Change
Mel Lim, Design Industry Leader, Principal, MLD: What We Can Learn from a Rule-Breaker
Peter Merholz, VP, Global Design, Groupon: What We Can Learn from a Filmmaker
Tim Richards, EVP, Strategy, BLITZ: What We Can Learn from Rock Stars
Eric Rodenbeck, CEO, Creative Director, Stamen Design: What We Can Learn from Maps
Daniel Ryan, Former Director of Front-end Development at Obama for America and Adam Stalker, Digital Director, Enroll America: What We Can Learn from Voters
Danny Stillion, Design Director and Associate Partner, IDEO: What We Can Learn from James Bond
Steve Tatham, Senior Manager Creative & Connected Experiences, Walt Disney Imagineering: What We Can Learn from Bad Remodels
Emily Wengert, VP of User Experience, Huge: What We Can Learn from a Coffee Shop, a Grocer, and a Dictionary
Carrie Whitehead, Product and UX Manager, Zappos: What We Can Learn from Disruptors
Christina Wodtke, Publisher, Boxes and Arrows: What We Can Learn from Gaming